Pricing

One purchase. No subscription.

Free for 14 days from the first time you run it. Then $19, once.

$19once

Buy a licence

USD, the same for everybody. No account is created.

What it buys

The whole product, not a tier of it

There is no Pro, no seat, no upgrade and nothing locked behind a second purchase.

The trial

14 days, and the product is complete

The clock starts the first time you run AgentMuse, not when you download it. During the trial nothing is held back: the limit is time, not capability.

After 14 days

What actually happens

Capture stops

No new session is recorded. Nothing is deleted.

Everything you captured stays yours

Readable, replayable and exportable, exactly as before. Paying later changes nothing about it.

The window says why

It blurs and tells you what has happened, and offers two things: buy, or paste a key you already have.

How buying works

  1. 1Pay once$19 through the checkout. No account, no password, no profile.
  2. 2A key arrives by emailOne line of text. It carries your email address, so it is yours rather than anybody's.
  3. 3Paste it into the appIt is checked on your machine against a key built into the application. Nothing is sent anywhere.

Lost your key?

It is in the email you were sent. If that is gone, contact us and we will resend it to the address that bought it.

The short answers.

Is it really one payment?
Yes. $19 once, and every 1.x update is included. There is no subscription, no renewal and nothing to cancel.
Do I need an account?
No. There is no sign-up, no login and no profile. Your licence is a line of text you keep.
Does it check my licence over the internet?
No. It is verified on your machine against a public key compiled into the application. No licence check is sent over the network.
What if I change machines?
Paste the same key into the new one. The licence is yours rather than a machine's.
Is there a World or a character to buy?
No. Every World the application ships with is included in the purchase.